V0.2.10

 of Stormworks: Build and Rescue was released on June 1, 2018.

v0.2.10

 * Feature - Flares can now be added to missions in the mission editor (colour can be customised in properties window)
 * Feature - Improved flare effects
 * Feature - Mission rewards scale based on difficulty, number of completed objectives, complexity of objective (not yet balanced, feedback appreciated)
 * Feature - Mission objectives can now have an optional time limit before they will fail
 * Feature - Added 2 new trigger actions available for missions (pause objective timer, unpause objective timer)
 * Feature - Mission objects can be set to spawn relative to the sea floor (for creating submersible missions)
 * Feature - Missions can now depend on other missions within their playlist having been completed
 * Feature - Added all possible dynamic objects as options when placing an object in the mission editor
 * Feature - Dynamic objects now render their in-game mesh when viewed in the mission editor
 * Feature - Added confirmation dialog when deleting a mission component in use by a mission/objective/trigger
 * Feature - Mission/loot rewards now display on a single UI notification instead of having separate notifications
 * Feature - Improved rendering in mission editor (lines/cubes are darker when underground to make it easier to tell if they are on or above the ground)
 * Feature - Triggers for lighting and extinguishing flares (flare can be marked as initially unlit in the properties window)
 * Feature - All text boxes now have cut/copy/paste/select all support for importing text from outside of the game (ctrl-x, ctrl-c, ctrl-v, ctrl-a respectively)
 * Feature - Added new lighthouse island (new islands will only spawn in newly created worlds)
 * Feature - Added oil refinery and lighthouse as location options for missions
 * Feature - Added 2 new missions
 * Fix - Increased dropoff location size in tutorial mission
 * Fix - Fixed flicker when crossing tile boundaries
 * Fix - Fixed paintable signs not working correctly when placed on secondary bodies
 * Fix - Fixed paintable signs not working when flipped
 * Fix - Rebalanced omni lights
 * Fix - Objective type dropdown list is now inactive when objective is minimised
 * Fix - Fixed fire not being parented to vehicle in fishing boat fire mission

Source

 * Steam Community News