V0.5.8

 of Stormworks: Build and Rescue was released on December 21st, 2018.


 * Feature - added rgb light component (uses microcontroller composite data to control color)
 * Feature - added rgb indicator component (uses microcontroller composite data to control color)
 * Feature - added composite switchbox microcontroller component
 * Feature - ease-of-use improvements for dropdown lists (up/down arrows can be used to scroll through items, enter closes list, quick-select items by typing, removed fade animation so that lists are more responsive, ctrl-c/ctrl-v will copy selected item text and paste/select item when available)
 * Feature - added "override time" option to photo mode to make possible to disable time of day being frozen when unpaused
 * Feature - added "roll with player" option to photo mode to control whether or not the camera tilts as the player tilts


 * Fix - added bed meshes to train terminal
 * Fix - fixed single blocks being autosaved in vehicle editor
 * Fix - fixed backup saves not being cleaned after 24 hours
 * Fix - fixed seasonal content for all holiday events rendering in the mission location editor
 * Fix - fixed microcontroller 1-input function gate not reading input
 * Fix - added "function" to tags of microcontroller function gates from previous patch
 * Fix - fixed rudder and wing forces being scaled up/down based on the mass of the first vehicle spawned with a rudder or wing
 * Fix - resolved potential crash on startup if vehicle backup folders had not yet been created
 * Fix - removed some unnecessary microcontroller node state parsing
 * Fix - increased ladder climbing force so that held connectors can be carried up ladders more easily
 * Fix - swapped tap/hold actions when picking up connectors so that tapping now picks up and holding tethers to be consistent with picking up other movable objects
 * Fix - magalls can now be picked up like other connectors
 * Fix - fixed fluid filters/nozzles/cannons "eating" some fluids
 * Fix - fixed more issues with sliding connector tracks/grippers connecting the wrong way on rotated tracks
 * Fix - fixed z-fighting issues with additive meshes (paintable signs, buttons etc.)
 * Fix - fixed symmetry plane move widget being visible in the microcontroller editor
 * Fix - fixed microcontroller pulse component on to off/off to on behaviours being inverted
 * Fix - fixed microcontroller voxels disappearing when rotating/flipping selection grid
 * Fix - sleep menu no longer visible in photo mode when lying in a bed
 * Fix - keypad input display no longer visible in photo mode
 * Fix - distance sensor continues to work until it has 1% battery in advanced mode
 * Fix - propellers spinning in reverse now damage the player when damage is enabled

Source

 * Steam Community News