Equipment

Equipment has been in the game since 0.4.1, But was limited to Diving Gear, SCUBA Gear, and Firefighting Gear. In the 0.4.36 update Parachutes got added. In the 1.0 update, equipment got a complete overhaul and the game added 15 new pieces of equipment, All handheld, and some replacing old features. Your inventory is extremely limited (4 Small Equipment Slots, 1 Large Equipment Slot, And 1 Body Equipment Slot). All equipment slows you down, But it changes based on what it is. Small equipment is only noticeable when you have all 4 slots filled, Large equipment will slow you down a lot more, And body equipment will slow you down very noticeably.

Small Equipment (Fits in a 1x1 locker):

Flashlight: Replaced the pre-1.0 Headlamp, It creates a beam of light, has a battery

Binoculars: Allows you to zoom in further, Can be used infinitely

First Aid Kit: Heals you, another player, or an NPC. Can be used 4 times

Night Vision Binoculars: Allows you to zoom in with night vision(Infrared), has a battery meter

Oxygen Mask: Allows you to breathe underwater, much more limited than SCUBA or diving gear. Slowly refills when in a locker.

Compass: Has two needles, the white points south, the red points north, can be used infinitely. Tells you what direction you are facing in degrees

Radio: Can be used to chat with other people on the same channel, (may have limited range), has a battery meter

RC Remote: Allows you to remotely control a vehicle (as long as you set it up correctly), has a battery meter

Flare: Allows you to throw a road flare. Can be used 4 times

Flare Gun Ammo: Holds 4 flares for reloading the Flare Gun. Can be refilled by unloading the Flare Gun

Flare Gun: Fires a flare in the direction you are facing. Can be unloaded to refill Flare Gun Ammo (if you have it equipped)

Transponder: Transmits a transponder signal, can be switched to MOB mode, has a battery meter

Strobe Light: Model identical to transponder, flashes a strobe light when turned on, has a battery meter

Strobe Light (IR): Model identical to transponder, flashes a strobe light in IR when turned on, has a battery meter

Large Equipment (Fits in a 3x1 locker)

Fire Extinguisher: Puts out fires, has limited fuel

Cable: Can connect to two electric connectors

Hose: Can connect to two liquid hose anchors

Rope: Can connect to two rope anchors

Defibrillator: Can revive incapacitated players and NPCs, has limited charges

Welder: Can fix components, cannot be used underwater, has limited fuel

Underwater Welder: Can fix components, works underwater, has reduced fuel compared to the welder

Radio Signal Receiver: Can receive radio signals, has limited battery

Body Equipment (Fits in a 3x3 locker)

Firefighting Gear: Reduces Fire damage

SCUBA Gear: Allows you to breathe underwater for a extended period of time, increases dive depth, slowly refills in locker

Diving Gear: Better SCUBA gear, at the cost of slightly reduced visibility, slowly refills in locker

Parachute: Allows slow falling by deploying when at high speed, can only be used once, repacks itself when placed in body equipment locker

Thermal Gear: Significantly slows the effects of low temperatures, such as in the Arctic or very high altitudes.

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