Wiki/Standards/Units

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The game itself uses the metric system and the radians system (not degree). You should provide sensor data to the player in the metric system too. In case you are from the US or some other country not using the metric system you should use a toggle button + numeric switchbox to switch between metric(default) and imperial units.

Distances
Meters (Altitude Sensor, Distance Sensor, Track positions, Winch lengths ...)

Time
Seconds (Speed: meter per second, ) Tick (used in timers for microcontrollers)

Special Case: Clock The clock value ranges from 0 (midnight) over 0.5 (12 o'clock) to 1 (midnight again).

Rotation
Rotation values (e.g. pivots) use values from -1 (maximum negative rotation = -180°) over 0 (no rotation) to 1 (maximum positive rotation = 180°). Hinges: -1 means -90°, 0 means no rotation, 1 means 90°.

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