V0.4.1

 of Stormworks: Build and Rescue was released on September 26, 2018.

Survival Features

 * Feature - Player/NPC health system:
 * Health bar
 * Oxygen meter
 * Fall damage
 * Fire damage
 * Cold debuff that affects movement in water
 * Wet debuff that affects movement on land
 * Pressure damage at low depths
 * Impact damage when crushed by vehicles
 * Rotor blades hurt
 * Feature - Mission objectives involving NPCs can be failed if the NPCs die
 * Feature - Using beds gradually restores health
 * Feature - Ragdoll physics for characters that have died
 * Feature - Sharks (sharks will roam the ocean, will stalk and attack characters and drag them underwater)
 * Feature - Sharks can be placed and used in missions similarly to characters
 * Feature - 4 new vehicle components for equipping special outfits:
 * Scuba Outfit (increases oxygen and maximum depth before pressure damage begins)
 * Deap Sea Diving Outfit (increases oxygen and maximum depth before pressure damage begins)
 * Firefighting Outfit (absorbs ~95% of damage dealt by fires)
 * Feature - "New Game" screen reworked to allow full customisation of game mode and difficulty (mix survival and creative, disable certain difficulty settings, change which island you spawn on etc.)
 * Feature - Additional new game settings for hardcore modes (view locked to first person, no manual saving)
 * Feature - Tsunamis can now be spawned from the creative menu (tsunami will build up close to the player who spawned it and will last a few minutes)
 * Feature - Added mission trigger for spawning tsunami at a zone
 * Feature - New particle and sound effects for player damage

Advanced Vehicle Features

 * Feature - New advanced vehicle mechanics:
 * Fuel requirement for engines
 * Electrical requirement for many existing components
 * New engine behaviour in advaned mode (they will stall if going too slowly, require an air flow to prevent overheating, require a connected exhaust output)
 * Pipes used to transfer power and fluid instead of logic links
 * Feature - 23 new vehicle components for use with the advanced vehicle mechanics:
 * 3 sizes of battery (provide electricity to components that require it and will store electricity produced by a generator)
 * 3 sizes of generator (converts torque into electricity)
 * 3 sizes of electric motor (a new type of engine that consumes large amounts of electricity instead of fuel)
 * Electric circuit breaker (interactable switch for controlling flow of electricity between two systems)
 * Electric relay (controls flow of electricity between two systems using on/off logic)
 * Fluid exhaust (expells exhaust from an engine)
 * Fluid filter (allows fluid of a specific type to pass through)
 * Fluid heat sink (cools fluid that is passed through it)
 * Fluid radiator (cools fluid that is passed through it)
 * Fluid spawner (fills an enclosed area with a selected fluid type when you first spawn your vehicle for making custom fuel tanks)
 * Transmission pipes (angle, straight, T-piece, enclosed angle, enclosed straight, enclosed T-piece)
 * Electric cable (small electric winch)
 * Feature - Vehicles can be damaged by high impact collision
 * Feature - Damaged vehicle components will behave differently (logic components can fail, lights will blink etc.)
 * Feature - Rotor blades have physics and will break off if hit too hard (no physics on rotor blades when damage is disabled)
 * Feature - New particle and sound effects for vehicle impacts
 * Feature - New particle effects for vehicle exhaust and tyre smoke
 * Feature - Vehicle editor logic mode shows data, power, fluid and electrical nodes separately

Source

 * Steam Community News