V0.6.1

 of Stormworks: Build and Rescue was released on February 27th, 2019.


 * Feature - Added arctic biome with new islands to explore including a second "mega island" (located roughly 100km north of the main spawn area)


 * Arctic mainland island with research outpost, train terminals, oil platform
 * Arctic survey base
 * Underwater mining facility
 * Multiple ice shelf variants
 * Many new trainline sections
 * Shipping container depot
 * Several new train terminals
 * Ship breaking yard
 * New purchasable player bases including a huge airstrip
 * Arctic volcano island


 * Feature - New islands are available in the mission editor for creating missions
 * Feature - Added new player bases to main menu island selector when starting a new game
 * Feature - 4 new vehicle components


 * Added arctic outfit inventory component (increases temperature to protect from freezing to death)
 * Added heater component (provides heat to characters within 10m radius)
 * Added 2 ski components for building Arctic ground vehicles (small/large with built-in steering similar to wheels)


 * Feature - 12 new missions (a variety of search/rescue and logistics, taking place around the Arctic. Unlocked in career mode by purchasing any Arctic base)
 * Feature - Rain transitions to snow as you go beyond ~60km north
 * Feature - Added cold/freezing damage to the Arctic biome (becomes colder when snowing and/or windy)
 * Feature - Going inside buildings in the Arctic biome will warm you up
 * Feature - NPC's temperature is visible on the tooltip when looking at them if NPC damage is enabled and they're cold enough
 * Feature - Characters can now be spawned with special outfits in mission editor (diving, firefighting, scuba, arctic)
 * Feature - Snow on islands is visible on the map
 * Feature - Procedural 100km trainline connecting the Isle of Donkk to the Arctic mainland
 * Feature - Movable ice will spawn in the ocean around the Arctic
 * Feature - Ice can now be placed as a mission object
 * Feature - Whales can occasionally be found in the Arctic ocean
 * Feature - Penguins and seals can be found perched around the Arctic
 * Feature - Whales, penguins and seals can all be placed in the mission editor
 * Feature - Stars can be seen on clear nights


 * Fix - Fixed flow rate of tank components being 10x too low
 * Fix - Potential fix for MacOS water rendering bug
 * Fix - Increased wheel power in normal mode by x3
 * Fix - Increased jet engine thrust
 * Fix - Fixed z-fighting artifact when rendering shadows on some islands
 * Fix - Fixed flickering on nuclear cooling tower mesh
 * Fix - Fixed spotlights on islands sometimes not rendering
 * Fix - Fixed tube lights not rendering when travelling far from the origin
 * Fix - Fixed lighting in creative mode hangar
 * Fix - Added buoyancy data to medical bed component
 * Fix - Fixed localisation text saving incorrectly
 * Fix - Removed some duplicate localisation text
 * Fix - Fixed fire debuff appearing near unlit fires
 * Fix - Solar cell is now advanced mode only
 * Fix - Fixed carried object orientation on ladders
 * Fix - Fixed particle trail artifact where some particles stretch infinitely
 * Fix - Graphics data now resets to windowed mode after game crashing
 * Fix - Fixed object sync priority not being calculated correctly in multiplayer
 * Fix - Fixed buoyancy issue where buoyancy appeared to not be working linearly on some vehicles
 * Fix - Increased ladder attachment hitbox size to make it easier to grab non-vehicle ladders
 * Fix - Removed fluid connection from large winch
 * Fix - Houses on Isle of Donkk no longer require nearby bases to be purchased to enter
 * Fix - Civilian NPCs no longer spawn with the shark or umbrella hats
 * Fix - Sharks spawned by missions are no longer removed when despawning if the mission is still active
 * Fix - Fixed z-fighting on logic nodes in vehicle editor when far from the origin

Source

 * Steam Community News