V0.4.21-22

 of Stormworks: Build and Rescue was released on October 29th, 2018.


 * Feature - Vehicle state is saved when vehicles despawn and restored when a vehicle comes back into range (logic and physics state)
 * Feature - All connectors can be picked up in the same way as handles
 * Feature - Fluid connector no longer requires electricity to connect (sending an on signal to the connector will detach it instead of attach, can also be detached manually by grabbing it while it is connected)
 * Feature - Engines can now catch fire and explode when overheated too much
 * Feature - Looking at an engine in advanced mode will show a tooltip with its current status to make it easier to diagnose issues (fuel, electricity, coolant, exhaust, air, overheated)
 * Feature - Circuit breakers can be renamed and a default state can be set
 * Feature - New particles show the flow of water between two volumes when a door or hatch is opened
 * Feature - Added electrical connector component


 * Fix - Rebalanced aerofoil forces in advanced mode
 * Fix - Rebalanced engine temperatures
 * Fix - Coolant in engines filters to water only
 * Fix - Component mass now shows mass value correctly when less than 1
 * Fix - Increased generator capacity
 * Fix - Rotors dampen when in water
 * Fix - Engines with 2 exhausts produce smoke from both
 * Fix - Increased engine pitch by 25%
 * Fix - Increased aircraft engine mass
 * Fix - Fixed radiators not working as well in one direction
 * Fix - Engine fuel consumption, coolant operation and exhaust particles reduced
 * Fix - Fixed rotor physics desyncing in multiplayer
 * Fix - Fixed being kicked out of seat in multiplayer when another player returns a vehicle to the workbench
 * Fix - Fixed trim not being updated properly after parsing seat state
 * Fix - Separated fluid/torque/electric from data logic in component info panel
 * Fix - Buzzer and foghorn now use electric
 * Fix - Increased volume of foghorn
 * Fix - Fixed some vehicles with custom doors getting stuck in an infinite load
 * Fix - Improved performance of vehicle damage system when many collisions are being generated
 * Fix - Vehicles no longer fly into the air when exiting the character editor in singleplayer
 * Fix - Character special outfits belonging to a vehicle are correctly reset when returning the vehicle to the workbench
 * Fix - Engines now state that they use diesel in their descriptions
 * Fix - Fluid tanks can be set to spawn empty
 * Fix - Fixed missions with fire crashing multiplayer games
 * Fix - Reduced wheel grip to improve stability of wheeled vehicles in multiplayer
 * Fix - Reduced brightness of paintable sign additive
 * Fix - Fixed circuit breaker rendering incorrectly when flipped
 * Fix - Fixed water not draining from compartments to open air when above water level

Source

 * Steam Community News