V1.0.0

 of Stormworks: Build and Rescue was released on September 17th, 2020.


 * Major Feature - First Person Tools and Features
 * Major Feature - Playlist Lua Scripts with extensive custom mission and gamemode support
 * Major Feature - Weather Simulation and Map Overlays with Seasons
 * Major Feature - Vehicle Fire Spread
 * Major Feature - Creative Menu is now Custom Menu and has many new customisation options and tools
 * Major Feature - New Tutorial and Procedural Mission Playlists
 * Major Feature - New First person experience and animations
 * Major Feature - Multiplayer Improvements and Optimisation
 * Major Feature - Experimental Steam Branch


 * Experimental Feature - Modular Engine Parts


 * Feature - Manual doors can now have custom names
 * Feature - Wind no longer affects 'indoor' areas
 * Feature - Damaging Engine / Electrical components now causes spreadable fires
 * Feature - Added small visual marker at the center of the location editor
 * Feature - Mission editor location naming
 * Feature - Player nameplates light up when speaking
 * Feature - Audio system overhaul
 * Feature - Added Video Tutorials button to the menu
 * Feature - Populated some areas with NPCs


 * Rework - Removed Basic Mode
 * Rework - Removed Tech-Tree and Stock
 * Rework - Career mode now uses a predefined ruleset and is treated as a standalone hardcore mode
 * Rework - Creative mode is now part of Custom mode
 * Rework - Carrying heavy equipment / bodies now slows the player
 * Rework - Weather can now be more violent at its peak
 * Rework - Winches now have linear speed
 * Rework - Removed all old preset mission playlists
 * Rework - Less important map icons now take up less space
 * Rework - $30k Starting cash
 * Rework - Automatic charging and refunding for fuel spawned
 * Rework - New island generation pattern
 * Rework - Removed "Loading Vehicles" notification
 * Rework - Dead bodies can now be picked up
 * Rework - Updated rope hook mesh
 * Rework - Doors on islands can now be opened without purchasing the island
 * Rework - Engine temperature scaling/cooling


 * Fix - Chat message crash
 * Fix - Greatly increased speed of inventory in the vehicle editor
 * Fix - Pivots selling for more than their cost
 * Fix - Game Date not syncing in mp
 * Fix - Rain splashes on water surface
 * Fix - Disabled Mission Editor for mp clients
 * Fix - Disabled Loading other saves during mp
 * Fix - Animation when holding Sprint and Walk
 * Fix - Rain falling through glass
 * Fix - NPCs not benefiting from outfits
 * Fix - Infinite jumps when colliding with carried NPCs
 * Fix - Taking damage on teleport
 * Fix - Wheel shadows desyncing at speed
 * Fix - Several situations where controls are sticky
 * Fix - CTD on despawning subgrid with new wheels
 * Fix - Characters always try to look North
 * Fix - Rendering issues with max FOV in compartments that are underwater
 * Fix - Diving hitbox mismatching the animation
 * Fix - CTD on game close
 * Fix - Flame damage boxes on rotating jet nozzles
 * Fix - Train wheel data tooltips
 * Fix - Rail nodes remember the track signal state
 * Fix - NPC detach from ladder stopping following
 * Fix - Radar now only triggers Radar Detectors when it is the most relevant detected contact
 * Fix - Glass material on laser detector
 * Fix - Water cannon fluid connection
 * Fix - Killing carried NPCs upon fast travel
 * Fix - Diagonal railing surface issue
 * Fix - Additive paint selection
 * Fix - Editor opens load vehicle screen after attempting to spawn an out of budget vehicle
 * Fix - CTD for players in seats
 * Fix - Increase "indoor" box on starter island cottage
 * Fix - Tooltips for seats, rope-hooks, winches, connection gripper, and paintable indicators
 * Fix - Water cannon actuation
 * Fix - SR Latch description to match behaviour
 * Fix - Increased mass of premade fluid tanks
 * Fix - Gearbox uses default gear ratio when spawned but unpowered
 * Fix - Recentered 7x7 high grip tyre mesh
 * Fix - Circuit breaker uses forced color when rendering
 * Fix - Electric heater breaking completely after 1 damage
 * Fix - Moved beginner island edit grid down
 * Fix - Spotlight volumes weak rendering
 * Fix - Component damage is now capped at 50
 * Fix - Survivors looping 'play once' animations when carried
 * Fix - Disappearing ragdolls
 * Fix - Updated distance sensor descriptions to show correct range
 * Fix - Variable and on/off fluid valves now require Electric
 * Fix - Laser beacon rendering when mirrored
 * Fix - Rotors no longer make sound when folded
 * Fix - Unpowered lights no longer attempt to render
 * Fix - CTD if a follower was suddenly unloaded
 * Fix - Animals are now buoyant inside compartments
 * Fix - Radar and Sonar now only detect targets above and below sea-level respectfully
 * Fix - Survivor temperature and oxygen network sync
 * Fix - Chatbox storing infinite messages (now 128 cap)
 * Fix - Microprocessor memory register
 * Fix - Breath bar not recovering while wearing diving equipment
 * Fix - Rain rendering underwater
 * Fix - Hide chat in photo mode
 * Fix - Updated diesel engine descriptions
 * Fix - Static vehicle draining power by default
 * Fix - Fixed electric relay default state
 * Fix - Carried survivors dying when teleporting
 * Fix - Physics and render issues with props at speed
 * Fix - Engines now fully cut out when EMP'd
 * Fix - Camera IR laser
 * Fix - Accumulating lag when looking at a tooltip
 * Fix - Adjusted mega-island, arctic-base and mp-island 'indoor' hitboxes

Source

 * Steam Community News