V0.2.32-35

 of Stormworks: Build and Rescue were released on July 2, 2018.

v0.2.35

 * Fix - Fixed water cannon pitch/rotation not working from v0.2.33

v0.2.34

 * Fix - Fixed rudders, push to toggle logic and capacitor not working from v0.2.33

v0.2.33

 * Fix - Fixed fluid connectors not transmitting fluid volume correctly
 * Fix - Fixed fishing boat fire mission not having "fire equipment" requirement
 * Fix - Reverted physics optimisation from last week where enclosed spaces were filled in (this didn't have the performance improvement we were hoping for, and caused several other issues)
 * Fix - Fixed issues where physics was not generating correct physics mesh for flipped/rotated pyramids/inverse pyramids/wedges (fixes slopes/ladders/windows that couldn't be walked up, and may improve performance in some cases)
 * Fix - Fixed hole in physics mesh on the creative island's beach
 * Fix - Increased large propeller mass from 1 to 20 so that it's not lighter than the small propeller
 * Fix - Docking doors connect at the correct angle
 * Fix - Inaccessible static workbench on one of the new islands is now accessible
 * Fix - Attaching to handle uses left/right hand correctly when interaction keys have been rebound
 * Fix - Mission editor camera no longer zooms in and out when scrolling through load/save menus
 * Fix - Fixed mission editor camera rendering with incorrect offset when zoomed out far enough
 * Fix - Improved desync for vehicle logic in multiplayer
 * Fix - Improved speed of multiplayer (multiplayer shouldn't get stuck in low framerates as often)

v0.2.32

 * Fix - Loot boxes no longer crash game in multiplayer
 * Fix - Main menu workshop link fixed
 * Fix - Multiplayer client tick rate system reworked to manage problem where clients slow down game significantly

Source

 * Steam Community News