Feature - Added 3 camera components (small, medium and gimbal)
Medium camera has zoom and night vision
Gimbal camera can be rotated without needing to attach to pivots (similar to spotlights)
Feature - Added infrared mode to light components
Feature - Added 4 monitor components to view camera and video feeds
Monitors have a composite output with touchscreen data to detect when and where a player is pressing the screen
Feature - Added 2 hud components (small monitors that are transparent)
Feature - New microcontroller components
Lua scripting components
Video switchbox
Text property (allows players to enter custom text that can be used inside a lua script)
Feature - Lua script editor
Accessible from the property menu of the lua script microcontroller component
Allows custom scripted tick and draw logic
Simple API that lets you output draw commands to a video link for custom rendering, including drawing lines, basic shapes, text and the world map
Scripts have a composite logic input/output for reading and writing data to the regular logic system
Script editor includes syntax highlighting, a button to check your script compiles and a help tab with some information about available functions
Monitors that are connected to lua scripts will show error messages if the script fails to execute for easier debugging
Feature - New video logic type used for transferring camera and video feeds between components
Video logic can be chained through several scripts to layer many draw commands together, making it possible to build self-contained UI microcontrollers
Feature - Added 4 radio antenna sizes
Larger antennas have higher range (up to 40km)
Antennas can send and recieve composite data on a set channel
Antennas have jiggle physics
Radio signal is reduced when travelling through water
Feature - Added 2 video radio components (transmitter and reciever)
Similar to radio antennas, but they transmit a video signal
Quality of video signal will degrade over long distances
Feature - Added "Keep Active" block (a special component that will keep islands/objects/vehicles around it loaded, allowing it to stay spawned in the world at all times)
Feature - New research in career mode for unlocking camera and radio equipiment
Feature - Train junction signals can be switched by broadcasting an on signal on radio channel 440
Fix - Fixed advanced wheels not rotating freely when connected to torque
Fix - Added tyre pressure slider to advanced wheels to mitigate bouncing issues on light vehicles
Fix - Added track tension slider to tank track wheels
Fix - General fixes and improvements to the torque and grip mechanics of advanced wheels and tank tracks
Fix - Vehicles with advanced wheels no longer roll forwards/backwards on flat ground
Fix - Advanced wheels no longer cause anti-gravity vehicles when placed on their side
Fix - Logic nodes across disconnected vehicle bodies are removed when spawning vehicle ("magic" logic connections will now need to use radio signals)
Fix - Improved folding rotor feature (rotors render in folded position when physics has been disabled by interacting with the rotor head)
Fix - Advanced mode components no longer unlock in normal mode when completing research and vice versa
Fix - Minor improvements to SSAO shader
Fix - Fixed island state not saving (lights, doors etc.)