V1.1.23-24 of Stormworks: Build and Rescue was released on April 30th, 2021.
V1.1.23-24[ | ]
- Feature - Physics detail level (Found in general settings. Override for dedicated servers in server_config; acceptable values are 60, 120, 180.)
- Feature - Default script performance increases (2ms -> 0.5ms average)
- Feature - Physics Engine now allows more objects to sleep
- Feature - 'Low performance' warnings on intensive vehicle load
- Feature - Improved performance for lua functions that search through vehicle components
- Feature - Small Sonar (Released with 1.1.18)
- Rework - First person surface swimming camera tracking improved
- Rework - Rescued survivors now have a 3s grace period when entering a hospital before becoming an NPC
- Rework - Tutorial QOL changes: Named tutorial survivors, Extra info on popups, Changed some popups to screenspace
- Rework - Limited maximum number of vehicle fire spreads per tick (Greatly reduce lag)
- Rework - Tutorial can only be started in first 7 days
- Rework - Several component editor warning updates
- Rework - 1x1 Gearbox defaults to unlocked in Classic Career
- Rework - Updated tutorial boat to prevent players getting stuck on the back
- Rework - Removed default elevators
- Fix - Vehicle state is now fully reset when returning to workbench
- Fix - Transponder signal not despawning with the equipment
- Fix - Tutorial missing popups on final stage after reloading
- Fix - Handheld radio and remote control range being larger than described
- Fix - Vehicle component damage being attenuated to 0 for large components
- Fix - Pipes rotating when dragging in the editor
- Fix - Dynamic objects / characters not saving their time alive
- Fix - Handheld transponders overwriting each others locations
- Fix - Prevent lightning playing in the vehicle editor
- Fix - Sharks dealing very little damage
- Fix - Equipment duping when dropping unconscious characters
- Fix - Crash when linking from a deleted component
- Fix - Crash when dragging from a deleted MC component
- Fix - Modular engine composite data for fluid volumes now reflects the display value (x10)
- Fix - Rope buoyancy in internal volumes
- Fix - Crash using invalid unicode characters from lua functions
- Fix - Skis, Cameras, Water Cannons draining electric when motor is not active
- Fix - Vehicle fires ignoring environment audio slider
- Fix - Trees ignoring environment audio slider
- Fix - AMD vega fire graphics glitch
- Fix - Linear track input values not working
- Fix - Several occasional crashes
- Fix - Ocean foam clipping inside buoyancy volumes
- Fix - Improved water surface transition for camera
- Fix - Prevent survivors taking damage on attach and detach from ladders
- Fix - Player equipment not dropping correctly while dying during a ragdoll (Shark drag)
- Fix - Torque components showing full detail labels by default
- Fix - Electric relay not showing state on normal detail label
- Fix - Cost tooltip for hotbar components not showing in custom mode
- Fix - Powered linear rails being connectable on the backside face
- Fix - Multi-target radar can now detect 8 targets instead of 7
- Fix - Cut/Paste sometimes disconnecting logic nodes on components
- Fix - Several components not placing correctly in mirrored mode
- Fix - Dropped moveable transponders all sharing the same transponder ID
- Fix - Air ram and Air filter unable to transfer fluid from the environment
- Fix - Vehicle markers now use the center of the primary body instead of the center of the build zone
- Fix - Equipment hotbar UI not updating correctly when running out of charges
- Fix - Underwater camera mode not activating when inside filled volumes above ocean level
Reworked/Redocumented AI info[ | ]
- server.getVehicleData() now returns .mass and .characters
- .mass = vehicle mass
- .characters = a table of object_ids attached to the vehicle { id_1, id_2 ..etc }
- Removed "Vehicle Button" addon component
- Consolidated "Zone" and "Cargo Zone" component types:
- Spawning a zone with spawnAddonComponent() will now add it to the list of active zones (that are seached with getZones())
- Removed misleading "name" field from spawnAddonComponent() and getLocationComponentData()
- Added .tags table to spawnAddonComponent()
- Added .tags table to getVehicleData()
- Added .tags_full string to all the functions that return .tags for custom parsing
- vehicle_id = server.getCharacterVehicle(object_id) -- To get the vehicle a character is currently in
- is_dev = server.isDev() -- To check if the game host is a Developer
Source[ | ]
v · d · e2021 Patch notes |
---|
| December | | | November | | | October | | | September | | | August | | | July | | | June | | | May | | | April | | | March | | | February | | | January | |
|
v · d · e2020 Patch notes |
---|
| December | | | November | | | October | | | September | | | August | | | July | | | June | | | May | | | April | | | March | | | February | | | January | |
|
v · d · e2019 Patch notes |
---|
| December | | | November | | | October | | | September | | | August | | | July | | | June | | | May | | | April | | | March | | | February | | | January | |
|
v · d · e2018 Patch notes |
---|
| December | | | November | | | October | | | September | | | August | | | July | | | June | | | May | | | April | | | March | |
|