Stormworks: Build and Rescue Wiki
Advertisement

V1.1.23-24 of Stormworks: Build and Rescue was released on April 30th, 2021.

V1.1.23-24[ | ]

  • Feature - Physics detail level (Found in general settings. Override for dedicated servers in server_config; acceptable values are 60, 120, 180.)
  • Feature - Default script performance increases (2ms -> 0.5ms average)
  • Feature - Physics Engine now allows more objects to sleep
  • Feature - 'Low performance' warnings on intensive vehicle load
  • Feature - Improved performance for lua functions that search through vehicle components
  • Feature - Small Sonar (Released with 1.1.18)
  • Rework - First person surface swimming camera tracking improved
  • Rework - Rescued survivors now have a 3s grace period when entering a hospital before becoming an NPC
  • Rework - Tutorial QOL changes: Named tutorial survivors, Extra info on popups, Changed some popups to screenspace
  • Rework - Limited maximum number of vehicle fire spreads per tick (Greatly reduce lag)
  • Rework - Tutorial can only be started in first 7 days
  • Rework - Several component editor warning updates
  • Rework - 1x1 Gearbox defaults to unlocked in Classic Career
  • Rework - Updated tutorial boat to prevent players getting stuck on the back
  • Rework - Removed default elevators
  • Fix - Vehicle state is now fully reset when returning to workbench
  • Fix - Transponder signal not despawning with the equipment
  • Fix - Tutorial missing popups on final stage after reloading
  • Fix - Handheld radio and remote control range being larger than described
  • Fix - Vehicle component damage being attenuated to 0 for large components
  • Fix - Pipes rotating when dragging in the editor
  • Fix - Dynamic objects / characters not saving their time alive
  • Fix - Handheld transponders overwriting each others locations
  • Fix - Prevent lightning playing in the vehicle editor
  • Fix - Sharks dealing very little damage
  • Fix - Equipment duping when dropping unconscious characters
  • Fix - Crash when linking from a deleted component
  • Fix - Crash when dragging from a deleted MC component
  • Fix - Modular engine composite data for fluid volumes now reflects the display value (x10)
  • Fix - Rope buoyancy in internal volumes
  • Fix - Crash using invalid unicode characters from lua functions
  • Fix - Skis, Cameras, Water Cannons draining electric when motor is not active
  • Fix - Vehicle fires ignoring environment audio slider
  • Fix - Trees ignoring environment audio slider
  • Fix - AMD vega fire graphics glitch
  • Fix - Linear track input values not working
  • Fix - Several occasional crashes
  • Fix - Ocean foam clipping inside buoyancy volumes
  • Fix - Improved water surface transition for camera
  • Fix - Prevent survivors taking damage on attach and detach from ladders
  • Fix - Player equipment not dropping correctly while dying during a ragdoll (Shark drag)
  • Fix - Torque components showing full detail labels by default
  • Fix - Electric relay not showing state on normal detail label
  • Fix - Cost tooltip for hotbar components not showing in custom mode
  • Fix - Powered linear rails being connectable on the backside face
  • Fix - Multi-target radar can now detect 8 targets instead of 7
  • Fix - Cut/Paste sometimes disconnecting logic nodes on components
  • Fix - Several components not placing correctly in mirrored mode
  • Fix - Dropped moveable transponders all sharing the same transponder ID
  • Fix - Air ram and Air filter unable to transfer fluid from the environment
  • Fix - Vehicle markers now use the center of the primary body instead of the center of the build zone
  • Fix - Equipment hotbar UI not updating correctly when running out of charges
  • Fix - Underwater camera mode not activating when inside filled volumes above ocean level

Reworked/Redocumented AI info[ | ]

  • server.getVehicleData() now returns .mass and .characters
  • .mass = vehicle mass
  • .characters = a table of object_ids attached to the vehicle { id_1, id_2 ..etc }
  • Removed "Vehicle Button" addon component
  • Consolidated "Zone" and "Cargo Zone" component types:
  • Spawning a zone with spawnAddonComponent() will now add it to the list of active zones (that are seached with getZones())
  • Removed misleading "name" field from spawnAddonComponent() and getLocationComponentData()
  • Added .tags table to spawnAddonComponent()
  • Added .tags table to getVehicleData()
  • Added .tags_full string to all the functions that return .tags for custom parsing
  • vehicle_id = server.getCharacterVehicle(object_id) -- To get the vehicle a character is currently in
  • is_dev = server.isDev() -- To check if the game host is a Developer

Source[ | ]





Advertisement