V1.3.13 of Stormworks: Build and Rescue was released on November 12th, 2021.
V1.3.13[]
- Feature - 2x2 Pyramid and Inverse Pyramid Windows
- Feature - Addon editor load screen searchbox
- Feature - Default cargo scripts improved tooltips, spawn probabilities and scaling rewards/times
- Fix - Weapons Addon not saving the new menu settings across sessions
- Fix - Photomode post process exposure values
- Fix - Inputs not cleared when opening custom menu via keybind
- Fix - Missing female crouch animation
- Fix - MP clients remote control not connecting correctly
- Fix - Rx range description for handheld radios/remote control
- Fix - Kick players out of vehicle/character editor on death
- Fix - Incorrect range description on laser distance sensor
- Fix - Allow C4 placement underwater
- Fix - o_id typo in addon lua example
- Fix - Slightly increased client ladder auto exit box
- Fix - Fix multiplayer hosts dropping client players not creating ragdoll animation
- Fix - Missing parent parameter in lua docs for spawnAddonComponent
- Fix - Tutorial crane and tractor no longer despawn on tutorial end
- Fix - Editor multibody child blocked voxel positions
- Fix - Editor multibody child bounds in component selector
- Fix - Rotary / Heavy autocannon ammo not being manually placeable into belts
- Fix - Coalbox sometimes rendering hot when returning to workbench
- Fix - Added blue arrows to laser point sensor
- Fix - Removed reserved voxels from ammo connector belts
- Fix - Rocket launcher SFX looping underwater
- Fix - Capture vehicle tooltip not updating for enemy controlled islands
- Fix - 2 Handed items being usable on ladders
- Fix - HOTAS seat not using animations
- Fix - Bubble trails for projectiles fired in underwater buoyancy volumes
- Fix - Increased autocannon ammo belt load time to keep up with rotary autocannon
- AI vehicles now explode when sinking, over-damaged or 5 mins after they are incapacitated
- AI vehicles now scale HP and explosion based on size
- added spawnExplosion Lua function when DLC is enabled
- Repaired various mesh issues across all islands:
- Smoothed terrain and fixed clipping ocean on Sawyers island.
- Train depot side has been leveled and parking physics fixed. North Harbour on Sawyers island.
- Ladders added to Military base and Fishing village dock.
- Holt town parking was under terrain.
- Arctic lighthouse stairs physics fixed.
- Floating rocks on Submarine and Airfield base.
- Multiplayer base wall physics fixed.
- Donkk village door now opens.
- Tajin Airstrip invisible wall removed
- Chemical storage physics fixed.
- Refinery terrain gaps fixed.
- Terminal Camodo parking fix.
- Arctic Refinery terrain.
- Railing and crash guard physics boxes resized.
- Airport base landscape.
- Camodo base landscape.
- MP Island terrain smoothed.
Known issues:[]
- 1 or 2 locations required larger fixes, and this may cause some problems for old saves only at these locations.
- a small number of players have experienced poor performance near the Beginner Outpost. This may be due to older versions of the game having an issue.
- Both can be fixed by starting a new game.
Source[]
| v · d · e2024 Patch notes |
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| v · d · e2023 Patch notes |
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| v · d · e2022 Patch notes |
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| v · d · e2021 Patch notes |
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| v · d · e2020 Patch notes |
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| v · d · e2019 Patch notes |
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| v · d · e2018 Patch notes |
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