Stormworks: Build and Rescue Wiki

V1.3.13 of Stormworks: Build and Rescue was released on November 12th, 2021.

V1.3.13[]

  • Feature - 2x2 Pyramid and Inverse Pyramid Windows
  • Feature - Addon editor load screen searchbox
  • Feature - Default cargo scripts improved tooltips, spawn probabilities and scaling rewards/times
  • Fix - Weapons Addon not saving the new menu settings across sessions
  • Fix - Photomode post process exposure values
  • Fix - Inputs not cleared when opening custom menu via keybind
  • Fix - Missing female crouch animation
  • Fix - MP clients remote control not connecting correctly
  • Fix - Rx range description for handheld radios/remote control
  • Fix - Kick players out of vehicle/character editor on death
  • Fix - Incorrect range description on laser distance sensor
  • Fix - Allow C4 placement underwater
  • Fix - o_id typo in addon lua example
  • Fix - Slightly increased client ladder auto exit box
  • Fix - Fix multiplayer hosts dropping client players not creating ragdoll animation
  • Fix - Missing parent parameter in lua docs for spawnAddonComponent
  • Fix - Tutorial crane and tractor no longer despawn on tutorial end
  • Fix - Editor multibody child blocked voxel positions
  • Fix - Editor multibody child bounds in component selector
  • Fix - Rotary / Heavy autocannon ammo not being manually placeable into belts
  • Fix - Coalbox sometimes rendering hot when returning to workbench
  • Fix - Added blue arrows to laser point sensor
  • Fix - Removed reserved voxels from ammo connector belts
  • Fix - Rocket launcher SFX looping underwater
  • Fix - Capture vehicle tooltip not updating for enemy controlled islands
  • Fix - 2 Handed items being usable on ladders
  • Fix - HOTAS seat not using animations
  • Fix - Bubble trails for projectiles fired in underwater buoyancy volumes
  • Fix - Increased autocannon ammo belt load time to keep up with rotary autocannon
  • AI vehicles now explode when sinking, over-damaged or 5 mins after they are incapacitated
  • AI vehicles now scale HP and explosion based on size
  • added spawnExplosion Lua function when DLC is enabled
  • Repaired various mesh issues across all islands:
  • Smoothed terrain and fixed clipping ocean on Sawyers island.
  • Train depot side has been leveled and parking physics fixed. North Harbour on Sawyers island.
  • Ladders added to Military base and Fishing village dock.
  • Holt town parking was under terrain.
  • Arctic lighthouse stairs physics fixed.
  • Floating rocks on Submarine and Airfield base.
  • Multiplayer base wall physics fixed.
  • Donkk village door now opens.
  • Tajin Airstrip invisible wall removed
  • Chemical storage physics fixed.
  • Refinery terrain gaps fixed.
  • Terminal Camodo parking fix.
  • Arctic Refinery terrain.
  • Railing and crash guard physics boxes resized.
  • Airport base landscape.
  • Camodo base landscape.
  • MP Island terrain smoothed.

Known issues:[]

  • 1 or 2 locations required larger fixes, and this may cause some problems for old saves only at these locations.
  • a small number of players have experienced poor performance near the Beginner Outpost. This may be due to older versions of the game having an issue.
  • Both can be fixed by starting a new game.

Source[]