V1.6.2 of Stormworks: Build and Rescue was released on October 13th, 2022.
V1.6.2[ | ]
Features marked with [DLC] are only available via the new Industrial Frontier DLC. Due to reworks to the trainlines, game mechanics and default playlists we strongly encourage users to create new saves for this update.
Features[ | ]
- Feature - Sawyer Isle Trainlines
Revamped the railways on the Sawyer isles with scenic coastal cliff and valley routes, rail-road crossings and a new large train depot. The outbound connection has been relocated from the north to the west coast of the island, with a new route to the south which connects to the New Arid biome if the DLC is enabled.
- Feature - Mining and Refining
New Mineral Drill vehicle component for mining coal and ore from the ground.
Updated the Dean Hall (Sawyer) and Old Arnold (Donkk) quarries with coal deposits. Updated the Underwater caves with uranium ore deposits. Coal gantries at the quarries have been removed.
Renamed coal ducts/funnels/hoppers to mineral ducts/funnels/hoppers and added mineral type filters.
Uranium ore can be refined into Ingots at the XFury Drilling Co. in the arctic.
- Feature - Workbench resource storage
Tiles now have an internal inventory for Diesel, Jet Fuel, Coal and Uranium Ingots. Information for tile inventories can be viewed on the fast travel tooltip for a base or within the workbench itself by expanding the currency button in the bottom right of the editor.
The Auto-refuel setting has been removed: Instead of filling inventories with fuel using money the resources are directly consumed from the workbench's inventory.
A new default addon 'default_resource_storage' has been created to supersede 'default_fuel_stores': Jet fuel and Diesel can be pumped out through the provided pumps, Coal and Uranium Ingots can be deposited via the hopper.
Uranium Ingots are now required to fuel nuclear fuel rods.
- [DLC] Feature - Arid Mega Island
A vast 300 Square Kilometer territory featuring Salt Flats, Mesa Desert, Rocky Mountains and a Huge Volcano. A mix of truck stops and isolated industrial facilities are scattered throughout with an emphasis on truck and train logistics. Deliver ores to the foundry via rail or explore the abandoned nuclear facility (Bringing a hazmat suit is advised).
When the DLC is enabled the preset starting tiles (Beginner Outpost / Creative Island) will be replaced with their Arid island counterparts.
- [DLC] Feature - Animals and Stormwoofs
Animals now spawn throughout the world of stormworks. Chase the seals in the arctic or race wild horses on the salt flats but watch out for bears in the woods.
Stormwoofs (Dogs) are a rare spawn that can appear near bases or residential areas in the world. Unlike other animals they can be issued commands with the new Dog Whistle component to assist you on search and rescue operations. Stormwoofs will alert players to nearby survivors by barking in their direction. There is a guaranteed spawn location at the North Meier Outpost and FJ Warner Docks.
Yes, you can pet the dogs! (and many other animals)
Additionally we have added a 'Bear Attack' mission complication for thematic rescue mission types
- [DLC] Feature - Metals and Metal Ore
The Arid Biome is formed from mineral dense rock and is home to several quarries and mines, with gold ores scattered across the plateaus beneath the surface sand.
Players will find Iron, Aluminium, Uranium and Gold Dirt deposits, which require processing at specialist facilities scattered across the islands.
- Gold Dirt can be sifted for Gold Ore at the Ace Master Separator. - Refine Uranium Ore at the Uran Wind Power Plant. - Smelt Iron and Aluminium and Gold Ores into ingots or temper Iron Ingots with Coal to make Steel at the Empire Industries Foundry - Purify Dirty Gold Ingots into Pure Gold Bars at the Mallamar Mineral Lab
Fixes[ | ]
Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.
Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.
Revert - Reverted a fix to damage parsing that was causing highly increased load times for vehicle states Fix - Crash caused by new train wheel assembly 3x particles Fix - Improved client catchup when under high render load Fix - #13755 Adjusted physics triangle culling (holes in floor) Fix - Birds maximum flight height increased Fix - #13641 Rail junction tile with incorrect connection flag Rework - Tile generation reworked; seeds should persist in future versions Rework - Coal (and Minerals) ground despawn time increased to 60sec Rework - Coal (and Minerals) now sink in water Rework - Updated mineral duct component network events for better sync Rework - Mission characters no longer apply their orientation (Fix NPCs facing away from player) Rework - 'First time' new game auto-setup now disables DLC
Misc Changes[ | ]
Added links to DLC store pages on the main menu if they are not owned.
Updated some dedicated server config names to reflect their in-game counterpart. These were added as aliases so old names will continue to work: aggressive_animals="true" sea_monsters="true" infinite_resources="true"
Addon Lua[ | ]
Return false instead of error when dlc lua functions are called from non dlc save Fixed DLCWeapons script access error Fixed property.slider not displaying decimals Voxel-pos support for all set/get vehicle component functions get/setVehicleHopper can now set mineral inventory for all mineral holding components; and has an additional type parameter Added spawnVehicleRope Added getVehicleRopeHook Added getTileInventory Added setTileInventory Added dlcArid Added spawnCreature Added setCreatureMoveTarget
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