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Stormworks: Build and Rescue Wiki
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Wiki/Building/Components/Sensors
Weapon DLC
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Weapon DLC
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== Warheads == With the exception of EMP warheads, all warheads are high explosive. They come in small, medium, and large sizes, and can be activated by receiving damage, by impact (if armed and an impact threshold set), or detonated by logic (when armed and no impact threshold set). Warheads are used to make missiles, bombs, heavy rockets, sea mines, depth charges, torpedoes, and self-destruct devices. Vehicles which are overwhelmingly damaged by an explosion get removed without a trace. Note that blast damage and range is not increased by underwater detonation. === Small warheads === [[File:Warhead_small.png|right|200px]] These damage everything within 2.5 meters (10 blocks) of the warhead's position when it detonates, a slightly greater damage radius than rockets. Well-suited for use as small missile warheads or cluster munitions. * Cost: $25 * Mass: 15 (150 kg) === Medium warheads === [[File:Warhead_medium.png|right|200px]] These damage everything within 3.25 meters (13 blocks) of the warhead's position when it detonates. Their damage radius and size makes them a good choice for torpedoes and long-range guided missiles with advanced guidance systems. * Cost: $50 * Mass: 80 (800 kg) === Large warheads === [[File:Warhead_large.png|right|200px]] These damage everything within 3.5 meters (14 blocks) of the warhead's position when it detonates, though there is also shrapnel which damages other nearby structures. Note that these can be dangerous to carry if not well-protected, as they are large targets and even as little as six shots directly from a rifle (or potentially fewer shots from a autocannon with piercing ammo) can set them off. * Cost: $100 * Mass: 400 (4,000 kg) === EMP Warheads === [[File:EMP_warhead.png|right|200px]] A nearby EMP warhead being set off will cause vehicles to lose power. EMP range is approximately 500 meters. The brief, faint blue flash and "phwew!" sound can be difficult to notice at the limits of its range, but the effect is unmistakable. Circuit breakers will be tripped, and resetting them will not fix the issue. All electronic actuators and control surfaces will stop working, while all gauges and displays will go blank as if they were unconnected. Power will start coming back on after up to 55 seconds (depend of distance) and ramps back up to full power over five seconds. Given the radius of the effect on EMP warheads, it is advisable to use a microcontroller to serve as a complex warhead trigger. Data from [[radar]], an [[impact sensor]], and friendly vehicle positions transmitted via [[Wiki/Building/Components/Radio|radio]] can be combined to ensure it only detonates when it is within range of the target and ''not'' within range of friendlies. * Cost: $200 * Mass: 500 (5,000 kg)
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