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Stormworks: Build and Rescue Wiki
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Weapon DLC
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== Rocket launchers == [[File:Rocket_launcher.png|right|200px]] Rocket launchers are highly damaging vehicle-mounted weapons suitable for large and/or stationary targets, like large slow-moving ships. Their damage is very slightly lower yet comparable to a small warhead or an HE shell fired from a battle cannon. * Cost: $100 (rocket launcher), $50/rocket * Mass: 50 (500 kg) * Maximum range: Approx. 2.5 km * Maximum fire rate: 1 rocket per second (per launcher) Rocket launchers damage everything within 2.25 meters (9 blocks) of the impact point. For reference, this is a 50% larger damage radius than with heavy autocannons firing HE rounds, and a 3.375x greater volume of damage. They also cause zero recoil and don't require any added loaders/ammo reserves making them a decent choice for minimalist and lightweight vehicles. Note that the cost of the rockets is not included in the apparent $100 cost of the rocket launcher, but $200 will be charged upon spawning the rocket launcher to cover the cost of the four rockets it contains. Unused rockets on a vehicle are refunded when the vehicle is despawned. Also note that rocket launchers are not supposed to be used for high speed or evasive targets, rather it is supposed to be used for slow moving targets. Also note that rocket launchers '''can not''' be reloaded. Rocket launchers can be edited in xml allowing for many modifications. Changing width changes the spread. Changing length increases the projectile speed and damage. Removing completely width creates an invisible weapon.
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