Stormworks: Build and Rescue Wiki
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Wiki/Building/Components/Sensors
Weapon DLC
Patch notes
V1.12.2
V1.6.2
Steam boiler
Pumps
Community Portal
Basics
Gamemodes
Vehicles
Building
Game Mechanics
Missions
World
Multiplayer
Guides
All
Basics
Mechanics
Fluids
Electricity
Logic
Lua Scripts
Community
Help
Support
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Stormworks: Build and Rescue Wiki
431
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Wiki/Building/Components/Sensors
Weapon DLC
Patch notes
V1.12.2
V1.6.2
Steam boiler
Pumps
Community Portal
Basics
Gamemodes
Vehicles
Building
Game Mechanics
Missions
World
Multiplayer
Guides
All
Basics
Mechanics
Fluids
Electricity
Logic
Lua Scripts
Community
Help
Support
Editing
Weapon DLC
(section)
Back to page
Edit
VisualEditor
History
Talk (1)
Edit Page
Weapon DLC
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Heavy autocannons === [[File:Heavy_autocannon.png|right|200px]] Heavy autocannons are single-barreled and offer high damage with a low fire rate, reduced ammo capacity, and high recoil. * Cost: $100 (heavy autocannon), $1/round (kinetic), $2/round (HE, frag, AP, and incendiary) * Mass: 50 units (500 kg) * Burst fire rate: 112.5 rounds/minute (32 ticks per round if infinite ammo is on, 38 ticks if it is off due to the 6 tick reloading time) * Maximum burst fire duration: 30 seconds * Cooldown time: 6.266 seconds * Maximum sustained fire rate: 99 rounds/minute * Ammo drum capacity: 100 rounds (large), 40 rounds (medium), 20 rounds (small) [1/5 the ammo capacity of drums storing light autocannon ammo] * Muzzle velocity: 900 m/s * Projectile lifetime (ticks): 600 * Maximum range: Approx. 2.5 km Ammo effects: * Kinetic: Damages blocks up to 1.25 meters (5 block lengths) from the impact point. No penetration. * High explosive: Damages blocks up to 1.5 meters (6 block lengths) from the impact point. No penetration. * Fragmentation: Spews shrapnel from the point of impact in all directions. Can penetrate an airgapped wall to spew shrapnel on the other side. Will also damage blocks within 1/2 meter (2 block lengths) from the point of impact. * Armor piercing: Can pierce through three (airgapped) walls to hit a fourth. Wall thickness does not appear to matter. The first and second wall also suffers damage to blocks within a meter (4 block lengths) from the impact point, the third wall suffers damage out to 1/2 a meter (2 block lengths) from the impact point, and the last wall suffers damage only to the directly impacted point. Can only pierce through one (airgapped) wall made of armor (weight blocks) to hit a second. The first and second wall both suffer damage to blocks within 1/2 meter (2 block lengths) from the impact point. * Incendiary: ~25% chance <noinclude></noinclude> per shot of starting a fire at the impact point. No penetration. Damages blocks within 0.75 m (3 blocks) of the impact point.
Summary:
Please note that all contributions to the Stormworks: Build and Rescue Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab