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Stormworks: Build and Rescue Wiki
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== Heavy cannons == Heavy cannons have a slower fire rate and cause heavy recoil. The lighter variants can be hand-loaded, and all heavy cannons can be automatically loaded with a loading system which automatically opens the breach, feeds in a shell, and then closes the breach in preparation to fire (though this does require player design to construct the feed mechanism). Note that shell feeding time gets set to 1 when the infinite ammo option is active, making all heavy cannons fire effectively faster. Heavy cannons can store a single round of ammo in each belt component. Warning: When a vehicle is despawned, any heavy cannon ammo on it will be removed but '''not''' refunded. This problem does not apply to machine gun or autocannon ammo or to leftover rockets in rocket launchers. === Battle cannons === Battle cannons can fire five types of rounds: kinetic, high explosive, fragmentation, armor piercing and incendiary. They are light enough to be hand-loaded. [[File:Battle_cannon.png|right|200px]] * Cost: $100 (battle cannon), $100 (battle cannon belt components), $50/shell (kinetic), $100/shell (HE, frag, AP, and incendiary) * Mass: 100 units (1,000 kg), 1 unit (battle cannon belt components) * Breach opening time (ticks): 77 * Shell feeding time (ticks): 26 * Breach closing time (ticks): 77 * Maximum rate of fire: 20 shells/minute * Muzzle velocity: 800 m/s * Projectile lifetime (ticks): 1500 * Maximum range: Approx. 4.5 km Ammo effects: * Kinetic (black tip): Damages blocks up to 1.5 meters (6 block lengths) from the impact point. No penetration. * High explosive (yellow tip): Damages blocks up to 2.5 meters (10 block lengths) from the impact point. Can only damage armor (weight blocks) up to 1.5 meters (6 block lengths) from the impact point. * Fragmentation (orange tip): Damages blocks up 1 meter (4 block lengths) from the impact point and spews shrapnel from the point of impact in all directions. Can penetrate an airgapped wall to spew shrapnel on the other side. * Armor piercing (blue tip): Can pierce through five (airgapped) walls to hit a sixth. Wall thickness does not appear to matter. The first and second wall also suffer damage to blocks within 1.5 meters (6 block lengths) from the impact point, the third wall suffers damage out to 1.25 meters (5 block lengths) from the impact point, the fourth wall suffers damage out to 1/2 meter (2 block lengths) from the impact point, and the remaining walls are damaged only at the impact point. Can only pierce through three (airgapped) walls made of armor (weight blocks) to hit a fourth. The first, second, and third wall all suffer damage to blocks within 1/2 meter (2 block lengths) from the impact point, and the fourth wall suffers damage 1/4 meter (1 block length) from the impact point. * Incendiary (red tip): Damages blocks out to 1.25 meters (5 blocks) from the impact point. ~50% chance <noinclude></noinclude> per shot of starting a fire at the impact point. No penetration. === Artillery cannons === Artillery cannons can fire three types of rounds: high explosive, fragmentation, and armor piercing. They are light enough to be hand-loaded as well. [[File:Artillery_cannon.png|right|200px]] * Cost: $100 (artillery cannon), $100 (artillery cannon belt components), $200/shell * Mass: 200 units (2,000 kg), 1 unit (artillery cannon belt components) * Breach opening time (ticks): 130 * Shell feeding time (ticks): 60 * Breach closing time (ticks): 280 * Maximum rate of fire: 7.7 shells/minute * Muzzle velocity: 700 m/s * Projectile lifetime (ticks): 2400 * Maximum range: Approx. 6.5 km Ammo effects: * High explosive (yellow tip): Damages blocks up to 4 meters (16 block lengths) from the impact point. No penetration. * Fragmentation (orange tip): Damages blocks up 2 meters (8 block lengths) from the impact point and spews shrapnel from the point of impact in all directions. Can penetrate an airgapped wall to spew shrapnel on the other side. * Armor piercing (blue tip): Can pierce through five (airgapped) walls to hit a sixth. Wall thickness does not appear to matter. The first and second walls also suffer damage to blocks within 2.5 meters (10 block lengths) from the impact point, the third wall suffers damage out to 2.25 meters (9 block lengths) from the impact point, the fourth wall suffers damage out to 2 meters (8 block lengths) from the impact point, the fith wall suffers damage out to 1.5 meters (6 block lengths) from the impact point, and the last wall is damaged 0.75 meters (3 block lengths) from the impact point. Can only pierce three (airgapped) walls made of armor (weight blocks) to hit a fourth. The first and second walls suffer damage within 1.5 meters (6 block lengths) from the impact point, the third wall suffers damage out to 1.25 meters (5 block lengths) from the impact point, and the fourth wall suffers damage out to 0.5 meters (2 block lengths) from the impact point. === Bertha cannons === Bertha cannons are massive cannons which can fire only two types of rounds: high explosive or fragmentation. Unlike artillery and battle cannons, Bertha cannons can only be fed with a machine-loading system. The rounds are too big to pick up or move by hand. [[File:Bertha_cannon.png|right|200px]] * Cost: $100 (bertha cannon), $100 (bertha cannon belt components), $1,000/shell * Mass: 500 units (5,000 kg), 1 unit (bertha cannon belt components) * Breach opening time (ticks): 305 * Shell feeding time (ticks): 240 * Breach closing time (ticks): 600 * Maximum rate of fire: 3.1 shells/minute * Muzzle velocity: 600 m/s * Projectile lifetime (ticks): 2400 * Maximum range: Approx. 7.5 km Ammo effects: * High explosive (yellow tip): Damages blocks up to 3.75 meters (15 block lengths) from the impact point. No penetration. * Fragmentation (orange tip): Damages blocks up 3.75 meters (15 block lengths) from the impact point and spews shrapnel from the point of impact in all directions. Can penetrate an airgapped wall to spew copious amounts of shrapnel on the other side. The shrapnel itself damages up to about 0.75 m (3 block lengths) from each impact point.
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