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Propulsion [ edit page ]
Diesel Engines (producing power)
Diesel Engines burn diesel to produce power. They are the cheapest way of producing power.
Electric Motors (producing power)
Electrical motors differ from other engines in that they have an adaptive power output, meaning that it can provide high Torque or high RPS depending on what is needed without requiring a gearbox. They can also supply mechanical power from 0 RPS and so do not require a clutch like the diesel engines to avoid stalling.
Electric Motors consume large amounts of electrical energy and can not (except in very unique cases) be used without another power generating component connected to a generator. At the current state of the game smaller motors seem to be more efficient but even several of them will not provide sufficient output for larger vessels.
Jet Engines (producing power)
Other
Air (consuming power)
Water (consuming power)
Solid Rockets
Solid Rocket Fuel blocks provide the fuel, Solid Rocket Boosters consume that fuel, and act as an engine. You can combine multiple fuel blocks with a single engine, just place all of them on top of a booster (top=opposite site of the exhaust). You can only start the boosters with a Boolean tick. The booster can not be throttled at will run at full thrust until the fuel source is used up. When the fuel number is set to a negative number in xml then the block will have negative mass. Changing the length of the rocket in xml will offset the flame and make the rocket stronger.
Train (consuming power)
Wheels (consuming power)
See control surfaces.
Tracks(consuming power)
See control surfaces. }}