Stormworks: Build and Rescue Wiki
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Wiki/Building/Components/Sensors
Weapon DLC
Patch notes
V1.12.2
V1.6.2
Steam boiler
Pumps
Community Portal
Basics
Gamemodes
Vehicles
Building
Game Mechanics
Missions
World
Multiplayer
Guides
All
Basics
Mechanics
Fluids
Electricity
Logic
Lua Scripts
Community
Help
Support
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Stormworks: Build and Rescue Wiki
431
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Wiki/Building/Components/Sensors
Weapon DLC
Patch notes
V1.12.2
V1.6.2
Steam boiler
Pumps
Community Portal
Basics
Gamemodes
Vehicles
Building
Game Mechanics
Missions
World
Multiplayer
Guides
All
Basics
Mechanics
Fluids
Electricity
Logic
Lua Scripts
Community
Help
Support
Editing
Wiki/Game Mechanics/Electricity
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Wiki/Game Mechanics/Electricity
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Notable effects of low/no power== *'''Electric Motors:''' An electric motor's speed will decrease as its power supply dwindles. Diesel-electric vehicles with insufficient power generation may slow down until they stop. *'''Engine starters:''' Similar to motors, engine starters provide lower maximum RPS as power supply decreases. This can result in engine RPS being stuck below the minimum RPS (2.0) required to start the engine. Vehicles outfitted with an [[electrical cable anchor]] can be connected to another vehicle to draw power from its batteries, allowing one vehicle to jump-start another. *'''Lights:''' Lights dim in low power and shut off when power is completely unavailable. This can make a vehicle interior extremely dark and difficult to navigate, though flashlights can mitigate this problem. *'''Powered doors:''' Powered doors and hatches will open without power. This can break seals and cause flooding. Manually-operated doors and hatches can be used to reduce this risk. *'''Controls:''' Control components such as buttons and throttles (with the exception of keypads) cannot be operated without power, even to operate components that don't require power like parachutes, flare launchers, machine guns, etc. These can still be triggered by logic signals, however.
Summary:
Please note that all contributions to the Stormworks: Build and Rescue Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab