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Electricity is used to power components. Electricity is stored in batteries and generated by generators or solar cells. Power is drained gradually by most components, though motors (including engine starters) can cause rapid power drain.
   
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Note that if infinite electricity is turned on anything that needs power will be powered even if no connection is present.
   
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== Sudden loss of power ==
Electricity is used to power components, It was once used only in "Advanced mode" But has since become part of the regular game due to the removal of simple mode, Electricity is stored in batteries and generated by generators or solar cells, If infinite electricity is turned on anything that needs power will be powered even if no connection is present.
 
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* Lightning: A nearby lightning strike while in a vehicle above 100 m will cause power to go out temporarily, and will trip any circuit breakers. If a circuit breaker is tripped, turning it back on will restore power immediately, otherwise power only comes back on after a brief delay.
   
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* EMP: A nearby [[Warhead (EMP)|EMP warhead]] being set off will cause vehicles to lose power. EMP range is approximately 500 meters. Engines will be shut down by this, even if they are already running, and even if their throttle is a constant value which doesn't depend on power. Circuit breakers will be tripped, and resetting them will not fix the issue. Power will start coming back on after 55 seconds, and will ramp back up to full power by 60 seconds.
   
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* Damage: Vehicle damage can be caused by collisions, fire, or by attacks from various weapons. Damaged batteries will stop supplying power. Other components, like circuit breakers, will continue to relay power even if damaged.
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* High drain: Suddenly draining large amounts of power can cause a decreased power supply to other components. For example, running a medium engine starter from a small battery while the engine is at full clutch
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== Notable effects of low/no power ==
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* '''Motors:''' Motor speed decreases as power supply dwindles. Diesel-electric vehicles with insufficient power generation may slow down until they stop.
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* Engine starters: Similar to motors, engine starters provide lower maximum RPS as power supply decreases. This can result in being stuck below the minimum RPS (3.0) required for the engine to actually start running. Note that a vehicle with an [[electrical cable anchor]] can be connected to another vehicle to draw power from its batteries, allowing one vehicle to jump-start another.
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* Lights: Lights dim in low power and shut off without power. This can make a vehicle interior extremely dark and difficult to navigate, though flashlights can mitigate this problem.
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* Powered doors: Powered doors and hatches will be open without power. This can cause flooding. Manually-operated doors and hatches can be used to reduce this risk.
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* Controls: Controls cannot be operated without power, even to operate components which don't require power like parachutes, flare launchers, machine guns, etc. These can still be triggered by logic signals, however.
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== Tips ==
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* Power drain with engine startup can be reduced by using a clutch; engine RPS on startup can be improved by this as well. Release the clutch (set to zero), then try to start the engine up, and only re-engage the clutch when the engine is above 3 RPS.
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* To avoid crashing as a result of lightning or EMP, aircraft can be equipped with a vehicle parachute triggered to activate with a loss of power. For example, a laser distance sensor within the vehicle will report whatever distance is between it and some other point of the vehicle it is pointed towards; when the power goes out, it will report zero distance. A microcontroller or an equals and a delay logic block could be used to detect when the reported distance becomes and stays zero, and use that to trigger the parachute release without requiring power to do so.
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== Earlier versions ==
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Electricity was once used only in "advanced mode" but has since become part of the regular game due to the removal of "simple mode".
   
 
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Revision as of 21:25, 8 January 2022


This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.

Electricity   [ edit page ]



Electricity is used to power components. Electricity is stored in batteries and generated by generators or solar cells. Power is drained gradually by most components, though motors (including engine starters) can cause rapid power drain.

Note that if infinite electricity is turned on anything that needs power will be powered even if no connection is present.

Sudden loss of power

  • Lightning: A nearby lightning strike while in a vehicle above 100 m will cause power to go out temporarily, and will trip any circuit breakers. If a circuit breaker is tripped, turning it back on will restore power immediately, otherwise power only comes back on after a brief delay.
  • EMP: A nearby EMP warhead being set off will cause vehicles to lose power. EMP range is approximately 500 meters. Engines will be shut down by this, even if they are already running, and even if their throttle is a constant value which doesn't depend on power. Circuit breakers will be tripped, and resetting them will not fix the issue. Power will start coming back on after 55 seconds, and will ramp back up to full power by 60 seconds.
  • Damage: Vehicle damage can be caused by collisions, fire, or by attacks from various weapons. Damaged batteries will stop supplying power. Other components, like circuit breakers, will continue to relay power even if damaged.
  • High drain: Suddenly draining large amounts of power can cause a decreased power supply to other components. For example, running a medium engine starter from a small battery while the engine is at full clutch

Notable effects of low/no power

  • Motors: Motor speed decreases as power supply dwindles. Diesel-electric vehicles with insufficient power generation may slow down until they stop.
  • Engine starters: Similar to motors, engine starters provide lower maximum RPS as power supply decreases. This can result in being stuck below the minimum RPS (3.0) required for the engine to actually start running. Note that a vehicle with an electrical cable anchor can be connected to another vehicle to draw power from its batteries, allowing one vehicle to jump-start another.
  • Lights: Lights dim in low power and shut off without power. This can make a vehicle interior extremely dark and difficult to navigate, though flashlights can mitigate this problem.
  • Powered doors: Powered doors and hatches will be open without power. This can cause flooding. Manually-operated doors and hatches can be used to reduce this risk.
  • Controls: Controls cannot be operated without power, even to operate components which don't require power like parachutes, flare launchers, machine guns, etc. These can still be triggered by logic signals, however.

Tips

  • Power drain with engine startup can be reduced by using a clutch; engine RPS on startup can be improved by this as well. Release the clutch (set to zero), then try to start the engine up, and only re-engage the clutch when the engine is above 3 RPS.
  • To avoid crashing as a result of lightning or EMP, aircraft can be equipped with a vehicle parachute triggered to activate with a loss of power. For example, a laser distance sensor within the vehicle will report whatever distance is between it and some other point of the vehicle it is pointed towards; when the power goes out, it will report zero distance. A microcontroller or an equals and a delay logic block could be used to detect when the reported distance becomes and stays zero, and use that to trigger the parachute release without requiring power to do so.

Earlier versions

Electricity was once used only in "advanced mode" but has since become part of the regular game due to the removal of "simple mode".