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Physics   [ edit page ]



Physics engine used: Bullet

The physics in this game tend to be worse than in other physics based games in alpha/beta/early access state [citation needed]. Sometimes the behaviour of the engine is still not realistic (e.g. high forces of pivots turning the entire vehicle). The air drag in this game is much more than it is in real life, the air acts like a soup. Thus propellers and jets are more powerful. This also makes gliding difficult. Lift forces are barely noticable as the main force keeping flying objects up is their velocity.


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