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Key Assignment [ edit page ]
This page lists the default key assignments in Stormworks (last updated for version 0.8.33 on 10 October 2019).
Walking
* Vehicle must be nearby. The hotkey will be shown on screen when it is possible to return the vehicle.
Seated (passenger)
Vehicle editor
Vehicles (driver)
Vehicle hotkeys and controls are fully customizable and can vary from vehicle to vehicle. Any controls that are assigned labels on the control seat in the vehicle editor will be displayed on a controls UI upon sitting in the vehicle, and this UI can be toggled on/off while seated. Universal controls are:
The variable controls are usually:
In addition to this, there are always at least six hotkeys that may also be assigned to various actions, like raising/lowering landing gears, turning lights on/off, activating a push-to-talk radio, etc. Note that the pilot seat (HOTAS) supports up to 48 hotkeys, allowing for a very wide range of convenient controls. Beyond the hotkeys and axes of movement provided by the pilot seat, any vehicle controls must be implemented in the design of the vehicle cockpit itself through buttons, throttle levers, keypads, or custom touchscreen interfaces with monitors. These are often preferable interfaces anyway and frequently used instead of hotkeys since toggle buttons (for example) will show whether or not they are active, allowing you to see if you forgot to stow your landing gears after takeoff even if third person view is disabled.
Standard controls for pilot seats can be found on the standards pages.
Multiplayer
Note that multiplayer voice chat is not global, so only nearby players will hear it. For long-distance voice chat, design vehicles with microphones, speakers and radios to transmit audio to other vehicles, or implement a PA system on larger vehicles to speak with other players elsewhere in the vehicle.
Miscellaneous
* This enables controllers like joysticks to be used to operate vehicles. Controllers are not automatically active, so this button must be pressed to enable them.