Stormworks: Build and Rescue Wiki
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Join a world where you design, create and pilot your own sea-rescue service.
 
   
 
==Points of interest==
Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios. Export and share your meticulously designed vehicles and missions with other players via the Steam workshop.
 
 
===Purchasable Islands===
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* Coastguard Outpost Beginner ($10,000): A small island with a small boathouse. A small boat/submarine can be spawned here.
  +
* Coastguard Outpost TT ($10,000): A small island with a hangar and helipad; a small VTOL aircraft can be spawned here.
  +
* Coastguard Outpost ($150,000): A medium-sized island with a large hangar, runway, and harbor.
  +
* Airstrip Base ($120,000): A small island with a hangar and airstrip, a small aircraft can be spawned here.
  +
* Harbor Base ($60,000): A medium sized island with a large harbor, a large boat/submarine can be spawned here.
  +
** Note: the harbor base fuel tank is powered by a weak solar panel and a battery, which does run out. If the buttons on the fuel tank are not working, it could be that it needs to be re-charged.
  +
* Military Base ($90,000): A medium-sized island with a large hangar and a runway. Large aircraft can be spawned here.
  +
* Custom Submarine Base: A medium sized island with a large cave and three buildable spots, a large boat/submarine can be spawned here.
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* Custom Small Boat Base: A small island with a small cave and one buildable spot, two small boats/submarines can be spawned here.
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* Custom Large Boat Base ($100,000): A small island with one buildable spot, a large boat can be spawned here.
  +
* Custom Helicopter Base ($30,000): A small island with a plateau and one buildable spot, can only be accessed by helicopter.
  +
* Custom Platform ($100,000): A platform in the sea which can be built on.
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* Sawyer Island (largest island in the game): Consists of several towns connected by roads with drawbridges, along with harbors and airbases, and a train terminal.
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** [[North Harbor]] ($60,000): Has a harbor with a workbench for editing large ships plus a train station workbench.
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** O'Neill Airbase ($120,000): Located near a train terminal where coal can be sold at a moderate price (about $4-5). Has a large hangar for spawning aircraft up to 35.75 m wide x 34.25 m long x 9.25 m tall (143 blocks long x 137 blocks wide x 37 blocks tall)
  +
** Harrison Airbase ($80,000): Located on the western side of Sawyer Island. Has a large hangar for spawning aircraft up to 35.75 m wide x 34.25 m long x 9.25 m tall (143 blocks long x 137 blocks wide x 37 blocks tall).
  +
** Fishing Village ($50,000): Located on the southeast side of the Sawyer Islands, the fishing village has a freight area with about a dozen shipping containers that can be transported to other areas for sums of money similar to other shipping missions. It does not have a train station, but it does have a harbor with a workbench for spawning large ships of up to 56.75 m (227 blocks) L x 21.75m (87 blocks) W x 19.75 m (79 blocks) tall. It also has road connections to the rest of the Sawyer Islands. It has a hospital and diesel gantry where diesel fuel can be purchased at a relatively low-to-moderate price of around $1-1.5, and the harbor has a diesel gantry where diesel can be sold for a similar though slightly lower price.
  +
* Creative base: A large island with an airstrip and a harbor, a large aircraft and a large boat can be spawned here. Only generates in creative mode.
  +
* Multiplayer Base: Has a massive hangar with two workbenches and separate work areas for spawning aircraft up to 35.75 m wide x 34.25 m long x 9.25 m tall (143 blocks long x 137 blocks wide x 37 blocks tall). Also has two harbor workbenches for spawning large ships of up to 56.75 m (227 blocks) L x 21.75m (87 blocks) W x 19.75 m (79 blocks) tall.
  +
* Isle of Donkk (the second-largest island in the game):
  +
** Terminal Camodo ($80,000): Includes a train station with four train sheds and a workbench, shipping containers that can be transported to other terminals for various amounts of money, and a harbor workbench for a large ship of up to 56.75 m (227 blocks) L x 21.75m (87 blocks) W x 19.75 m (79 blocks) tall. Also has a coal dropoff where coal can be sold for a moderate price (at about $5/unit). Located close to the Lighthouse OB Hospital which can be reached by rail, road, air, or water, and where diesel fuel can be purchased at a moderate price (about $1.5/L).
  +
** Terminal Spycakes ($40,000): Includes a train station with four train sheds and a workbench, shipping containers that can be transported to other terminals for various amounts of money, and a harbor workbench for a large ship of up to 56.75 m (227 blocks) L x 21.75m (87 blocks) W x 19.75 m (79 blocks) tall. Also has a nearby site to purchase diesel fuel at a moderate price (about $1.5-1.7/L), and slightly further off coal mine located on the same island where coal can be purchased at a low price (about $1.5/unit). Connected by road to the Dreimor Airstrip.
  +
** Dreimor Airstrip ($50,000): An airstrip with a hangar and workbench located on the main island. It can spawn aircraft up to 35.75 m wide x 34.25 m long x 9.25 m tall (143 blocks long x 137 blocks wide x 37 blocks tall).
  +
* Arctic: An area 100km north of the normal spawn area with icebergs and some islands with bases on it. It can be reached by plane, train or boat.
  +
** Tajin airstrip ($200,000): An airstrip where jet fuel can be bought at a steep price (about $18-23/L). This offers the only runway and hangar workbench in the arctic.
  +
** Terminal Endo ($100,000): A railway terminal near a site where diesel fuel can be purchased at a high price (about $4/L).
  +
** Terminal Trinite ($100,000): A railway terminal with a site for selling coal at a high price (about $38/unit)
   
  +
== Other islands and features ==
Stormworks: Build and Rescue - create, rescue and release your inner hero!
 
  +
Arctic features:
  +
* [[BVG Logistics Depot]]: A non-purchasable island with two train terminals and a freight area for picking up and dropping off [[shipping container]]s. [[Wiki/Game Mechanics/Fuel#Diesel|Diesel fuel]] can also be sold here at a high price (about $5/L).
  +
* Daylight Oil Refinery: A non-purchasable island with a train terminal and nearby pump crane which sells crude oil.
   
  +
Isle of Donkk features:
==Points of interest==
 
  +
* Two small settlements: the settlement of Dreimor near the Dreimor Airstrip, which consists of three houses, and another settlement on the north coast, which consists of three houses and a small church.
  +
* A quarry in the middle with two mineshafts, a small one on the west side which leads to an exit on the southwest side of the island and a large one on the north side which leads to a large underground space with two more mineshafts. The shaft on the northwest side leads to a dead end as does the shaft on the east side.
  +
* Ruins on the west side of the island.
  +
* A lake in the middle of the island
  +
  +
Other small uninhabited islands:
 
* '''Research Facility:'''
  +
** A small island with a research lab, a dock and a helipad.
  +
* '''Hospital:'''
  +
** A small island with a small hospital, three docks and a helipad.
  +
* '''Unnamed airstrip'''
  +
** A small island with a runway, a terminal to buy jet fuel, and a pump crane to sell jet fuel.
  +
* '''Unnamed refinery island'''
  +
** A small island where diesel and jet fuel can be bought, and where crude oil can be sold.
  +
* '''Police Station:'''
  +
** A small island with a police station, a dock and a helipad. (Note, as of late February 2021 the door at the police station allows you to walk right through it without having to open it, because of a glitch.)
 
* Oil rigs
 
* Oil rigs
 
* Power Plants
 
* Power Plants
* Hospitals
 
 
* Factories
 
* Factories
* Purchasable Islands
 
* Research facilities
 
 
* Airports
 
* Airports
 
* Wind Turbines
 
* Wind Turbines
* Undersea Ruins
+
* Undersea Caves & Shipwrecks
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}}
[[Category:World| ]]
 

Revision as of 19:37, 17 February 2022


This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.

World   [ edit page ]



Points of interest

Purchasable Islands

  • Coastguard Outpost Beginner ($10,000): A small island with a small boathouse. A small boat/submarine can be spawned here.
  • Coastguard Outpost TT ($10,000): A small island with a hangar and helipad; a small VTOL aircraft can be spawned here.
  • Coastguard Outpost ($150,000): A medium-sized island with a large hangar, runway, and harbor.
  • Airstrip Base ($120,000): A small island with a hangar and airstrip, a small aircraft can be spawned here.
  • Harbor Base ($60,000): A medium sized island with a large harbor, a large boat/submarine can be spawned here.
    • Note: the harbor base fuel tank is powered by a weak solar panel and a battery, which does run out. If the buttons on the fuel tank are not working, it could be that it needs to be re-charged.
  • Military Base ($90,000): A medium-sized island with a large hangar and a runway. Large aircraft can be spawned here.
  • Custom Submarine Base: A medium sized island with a large cave and three buildable spots, a large boat/submarine can be spawned here.
  • Custom Small Boat Base: A small island with a small cave and one buildable spot, two small boats/submarines can be spawned here.
  • Custom Large Boat Base ($100,000): A small island with one buildable spot, a large boat can be spawned here.
  • Custom Helicopter Base ($30,000): A small island with a plateau and one buildable spot, can only be accessed by helicopter.
  • Custom Platform ($100,000): A platform in the sea which can be built on.
  • Sawyer Island (largest island in the game): Consists of several towns connected by roads with drawbridges, along with harbors and airbases, and a train terminal.
    • North Harbor ($60,000): Has a harbor with a workbench for editing large ships plus a train station workbench.
    • O'Neill Airbase ($120,000): Located near a train terminal where coal can be sold at a moderate price (about $4-5). Has a large hangar for spawning aircraft up to 35.75 m wide x 34.25 m long x 9.25 m tall (143 blocks long x 137 blocks wide x 37 blocks tall)
    • Harrison Airbase ($80,000): Located on the western side of Sawyer Island. Has a large hangar for spawning aircraft up to 35.75 m wide x 34.25 m long x 9.25 m tall (143 blocks long x 137 blocks wide x 37 blocks tall).
    • Fishing Village ($50,000): Located on the southeast side of the Sawyer Islands, the fishing village has a freight area with about a dozen shipping containers that can be transported to other areas for sums of money similar to other shipping missions. It does not have a train station, but it does have a harbor with a workbench for spawning large ships of up to 56.75 m (227 blocks) L x 21.75m (87 blocks) W x 19.75 m (79 blocks) tall. It also has road connections to the rest of the Sawyer Islands. It has a hospital and diesel gantry where diesel fuel can be purchased at a relatively low-to-moderate price of around $1-1.5, and the harbor has a diesel gantry where diesel can be sold for a similar though slightly lower price.
  • Creative base: A large island with an airstrip and a harbor, a large aircraft and a large boat can be spawned here. Only generates in creative mode.
  • Multiplayer Base: Has a massive hangar with two workbenches and separate work areas for spawning aircraft up to 35.75 m wide x 34.25 m long x 9.25 m tall (143 blocks long x 137 blocks wide x 37 blocks tall). Also has two harbor workbenches for spawning large ships of up to 56.75 m (227 blocks) L x 21.75m (87 blocks) W x 19.75 m (79 blocks) tall.
  • Isle of Donkk (the second-largest island in the game):
    • Terminal Camodo ($80,000): Includes a train station with four train sheds and a workbench, shipping containers that can be transported to other terminals for various amounts of money, and a harbor workbench for a large ship of up to 56.75 m (227 blocks) L x 21.75m (87 blocks) W x 19.75 m (79 blocks) tall. Also has a coal dropoff where coal can be sold for a moderate price (at about $5/unit). Located close to the Lighthouse OB Hospital which can be reached by rail, road, air, or water, and where diesel fuel can be purchased at a moderate price (about $1.5/L).
    • Terminal Spycakes ($40,000): Includes a train station with four train sheds and a workbench, shipping containers that can be transported to other terminals for various amounts of money, and a harbor workbench for a large ship of up to 56.75 m (227 blocks) L x 21.75m (87 blocks) W x 19.75 m (79 blocks) tall. Also has a nearby site to purchase diesel fuel at a moderate price (about $1.5-1.7/L), and slightly further off coal mine located on the same island where coal can be purchased at a low price (about $1.5/unit). Connected by road to the Dreimor Airstrip.
    • Dreimor Airstrip ($50,000): An airstrip with a hangar and workbench located on the main island. It can spawn aircraft up to 35.75 m wide x 34.25 m long x 9.25 m tall (143 blocks long x 137 blocks wide x 37 blocks tall).
  • Arctic: An area 100km north of the normal spawn area with icebergs and some islands with bases on it. It can be reached by plane, train or boat.
    • Tajin airstrip ($200,000): An airstrip where jet fuel can be bought at a steep price (about $18-23/L). This offers the only runway and hangar workbench in the arctic.
    • Terminal Endo ($100,000): A railway terminal near a site where diesel fuel can be purchased at a high price (about $4/L).
    • Terminal Trinite ($100,000): A railway terminal with a site for selling coal at a high price (about $38/unit)

Other islands and features

Arctic features:

  • BVG Logistics Depot: A non-purchasable island with two train terminals and a freight area for picking up and dropping off shipping containers. Diesel fuel can also be sold here at a high price (about $5/L).
  • Daylight Oil Refinery: A non-purchasable island with a train terminal and nearby pump crane which sells crude oil.

Isle of Donkk features:

  • Two small settlements: the settlement of Dreimor near the Dreimor Airstrip, which consists of three houses, and another settlement on the north coast, which consists of three houses and a small church.
  • A quarry in the middle with two mineshafts, a small one on the west side which leads to an exit on the southwest side of the island and a large one on the north side which leads to a large underground space with two more mineshafts. The shaft on the northwest side leads to a dead end as does the shaft on the east side.
  • Ruins on the west side of the island.
  • A lake in the middle of the island

Other small uninhabited islands:

  • Research Facility:
    • A small island with a research lab, a dock and a helipad.
  • Hospital:
    • A small island with a small hospital, three docks and a helipad.
  • Unnamed airstrip
    • A small island with a runway, a terminal to buy jet fuel, and a pump crane to sell jet fuel.
  • Unnamed refinery island
    • A small island where diesel and jet fuel can be bought, and where crude oil can be sold.
  • Police Station:
    • A small island with a police station, a dock and a helipad. (Note, as of late February 2021 the door at the police station allows you to walk right through it without having to open it, because of a glitch.)
  • Oil rigs
  • Power Plants
  • Factories
  • Airports
  • Wind Turbines
  • Undersea Caves & Shipwrecks